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Design—custom learning and development with innovative learner experiences for eLearning and instructor-led training


Digital and eLearningThe right approach for each objective with sims, microlearning, and more

Instructor-Led Training: Engaging strategies in-person and virtual delivery

Content Curation: Expertise across finance, healthcare, manufacturing, retail, and more 

Creative Media: Memorable motion graphics, infographics, UX designs, and branded experiences 

As the focus of workplace learning shifts from knowledge acquisition to applied practice and on-the-job performance, the need for personalized learning aligned to an organization’s priorities is outpacing capacity and expertise. While some organizations have a team that can design and develop basic eLearning or ILT, they may need additional support to develop breakthrough learner experiences across the full spectrum of digital and in-person strategies. 

AllenComm Design delivers experiential learning across all formats and modalities. We incorporate tutorials, gamification, micro-learning, sims, project-based learning, assessment, etc., using elearning, AR/VR/XR, video, and virtual classroom technology. We are also platform-agnostic, working with any commercial LMS, LCMS, LXP, authoring system, or HRIS. Our expertise in onboarding, leadership, compliance, sales, and skills development allows us to deliver optimal results for these types of training.

The efficacy of our design and development services are optimized when paired with our Advisory and Tech services to ensure upfront alignment and a smooth integration of the solution. If you are looking for an independent contractor instead of a custom solution, please see AllenComm Talent

Design FAQ

  • What types of eLearning do you design? ​

    AllenComm Design works across all learning modalities, including eLearning, mobile learning, instructor-led training (ILT), virtual instructor-led training (V-ILT), and hybrid solutions. There are number of strategies that can be deployed in these formats: augmented reality (AR), virtual reality (VR), extended reality (XR), mixed reality (MR), gamification, simulation, adaptive learning, social learning, cohort-based learning, coaching, refresher training, microlearning, flipped classroom, diagnostics, assessments, live practice, etc. 

  • What is a learner experience or a learner journey? ​

    Learning journeys focus on the overall path a learner takes to achieve proficiency. It encompasses multiple stages and touchpoints. You can think of it like a map that can be personalized for each learner. Learner experience design (LXD) is concerned with designing the actual learning experience itself. It focuses on making the journey engaging, effective, and motivating for the learner. It often includes different types of content delivery, interactions with leadership and team members, and provides a sense of achievement. 

  • What tools do you use for authoring?​

    In terms of authoring tools, we prefer to choose best tools to meet the requirements of the design. We are tool-agnostic in that we use both commercially available tools or our own tools depending on the level of design and interactivity that is required for the course. Commercially available tools include Articulate Rise, Articulate Storyline 360, Lectora Inspire, Adobe Captivate, Camtasia, Elucidat, etc. Additionally, our AllenComm DesignLab can be used for advanced, professional-quality authoring and interactivity. Our courses can be hosted on virtually any commercially available LMS, LXP, or HRIS. 

  • What makes a good design for learning? ​

    Great learning design is learner-centric and focuses on the needs of learners in addition to the needs of the organization. It will have clearly defined objectives, compelling content, and engaging media that encourages learner interactivity. The experience needs to be easy and intuitive—one shouldn’t need training on how to take the training. It is also important for learners to receive feedback as they practice the skills in the program. Pre-work and refresher programs help to build readiness and retention, respectively. Using strategies that provide intrinsic motivation to learners are most successful. 

  • What does eLearning typically cost? ​

    As authoring tools have become widely available and can be used, at least at a basic level, by almost any knowledge worker regardless of their expertise, the costs for the development and delivery of eLearning have dropped considerably. Typically, courses are priced by external suppliers based on the seat time for the user, the delivery formats involved, etc. The variables depend upon the technical complexity of the content, the amount of custom media that will be produced, the level of interactivity in the program, the number of learner experiences, the number of system integrations, the learning analytics desired, etc. Be cautious of any supplier that can provide you with a set price without a consultation on your needs. The true answer is that eLearning can cost anywhere from $5,000 per hour to several hundred thousand dollars per hour, depending on the design.