2015 Training Trends Provide Better Business Results

Gamification| Microlearning| Training Trends| Visual and Graphic Design
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5 Training Trends for Better Business Results in 2015As learning and development people, we at Allen are always looking to stay on top of the industry. We brainstorm, share articles, talk over ideas and collaborate to find the best techniques to meet our clients’ goals. But as learning providers, our job is also to help educate our clients about which new ideas are fleeting trends and which are the future of learning. Every company has limited training dollars, and we believe strategically implementing these techniques in 2015 will make the best use of budget and have a real impact on the bottom line.

This year is a year of maturing training trends that can be implemented across the board and provide a noticeable upgrade to how we engage, motivate and impact our employees. Allen and our clients have found success using the following 5 trends and 2015 should be the year other market segments begin to implement them as well.

1. Rich media

If you’ve ever heard talk about different learning styles and how some people are visual or auditory learners, our CLO Michael Noble is quick to set the record straight. He says “learning types” are a myth. We are all visual and auditory learners. Everyone learns better when they are able to associate visuals with other media like text and sound. Good design finds ways to incorporate different media, and decreasing costs of rich media make expanded use of video, animation and interactive graphics a no brainer.

By bringing rich media into your blended learning, you’re going to have better outcomes. Video and animated graphics are easy to place within well-designed templates. We can significantly shorten seat time by using rich storytelling techniques to provide context, while using exploratory activities for content that needs to be practiced and retained. The success of rich media sites like YouTube, Khan Academy and Lynda.com has made the use of video and guided instruction an acceptable, and even expected, medium. This is increasingly shown in our clients’ work as now more than three-quarters of the training solutions we recommend include rich media, and our graphic design team has doubled in the last five years.

Embedding rich media into your design creates better design. When employees connect more with the material, you will get better fulfillment of the training goals – whether that’s more effective sales conversations, fewer on-the-job accidents or faster speed to competency.

2. Personalization

Making training results personalized to each employee has been elusive in our industry. Exercises in adaptive learning are still in their infancy and tend to create bland information that does little to create engagement or relevance. Yet the need for scalable personalization is crucial for consumer execution, as well as for training that’s optional or needs viral distribution.

For several years we’ve seen how sites like Amazon provide a personalized experience around content. Using basic portal technology combined with learner-initiated, user-created profiles, we are able to serve up content in a highly personalized way. Giving learners a personalized experience has boosted engagement and helped learning go viral in organizations like HP and others. Adding portal personalization capability does not negate your LMS, but augments the capability of your content from within the course structure.

Integrating basic portal technology into content has many unexpected dividends. In addition to helping employees see how they’re doing, the portal also lets you track what learners are focusing on, what information they want and what they need. By giving you control over which metrics to view, you can track multiple targets and know when employees are ready to implement what they learn.

3. Bite-sized, non-linear education

One of the most frequent requests we get from clients is shorter, more accessible learning. With employees busy with other duties and often on the go, giving learners bite-sized programs is vital. Still we need to be careful, since putting many 5-minute segments in sequence may be as tedious or difficult as a few 1-hour engagements. This is why deconstructing a linear e-learning curriculum has become such an important trend.

For example, we can teach five specific concepts in five minutes (5-in-5) in multiple formats that can be accessed individually or combined in multiple sequences based on your training need. Many of these techniques are used in the marketing world and are being adapted for training purposes. This trend boosts your bottom line by retaining high efficiency with short content development times while still meeting training goals.

4. Integration of mobile into existing programs

While classroom instructor-led training (ILT) is still the most popular type of training across the industry, more and more of us access information through mobile devices. Mobile and other types of e-learning are growing quickly, especially when used as a supplement to the classroom. For the past several years we have been talking about mobile learning, but have been surprised by the resistance to adopt this medium. We believe this barrier has been broken for 2015, as an increasing number of our clients now ask for mobile, and more than 80 percent want at least tablet functionality.

Both as a best practice and a common practice, we see companies using mobile devices to augment existing training. Unlike the e-learning that sought to replace classroom-based training as a cost saver, mobile learning becomes a resource for traditional training. It can be used before and after the classroom to update and provide content (flipping the classroom), and provide an interactive device for polling, gamification or other tools in the class itself.

We believe this trend will only strengthen as mobile devices become ubiquitous in the workplace. For example, mobile can be on the manufacturing floor as a resource, provide just-in-time education and supplement expensive on-the-job training processes. Adopting mobile technology into your employee and customer education processes can save costs and provide a better blend of education to meet a broader audience.

5. Gamification

This last trend almost didn’t make it because compared to the others gamification is used more as a platform. And too often people still view it as a fad, because games and gamification can create too much sizzle and not enough substance. However, when deployed well gamification is still an important trend, providing a way to engage with content as well as provide a mechanism for repeated practice or exploration of important concepts in a competitive way.

Our clients are successfully implementing gamification as capstone or concluding activities that enable the learner to practice and clarify understanding of complex and critical processes. For consumer or non-mandatory education, the effect of gamification is amplified. We see this as a continuing trend that can bring big results, but must be adopted with caution to avoid using it incorrectly.


All of these trends share common attributes. Each contributes to the revitalization of ways to communicate and educate our internal and external populations. All of these trends have been adopted successfully in the marketing world and blend into the changing ways we seek information. Lastly, and most importantly, they each can contribute to a shorter, more engaging, accessible and effective learning experience.

Do you agree that these trends are here to stay? Let us know the ways you’ve successfully implemented these trends.

And if you’re looking for some more reading about 2015 trends, check out a few of the places we like to read: eLearning Industry, Training Magazine, Information Week, eLearning Infographics and Your Training Edge.

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  1. Dario Priolo

    Ron —

    Great analysis. These trends are spot on. I also appreciate that you based your opinion on what you see actually working in the business world as opposed to theory.

    One trends that I see emerging, especially in the world of sales force effectiveness is embedded learning. Companies such as Savo (http://www.savo.com) are creating guided selling applications that sit on top of a CRM system to guide the seller through their sales process, embedding support content, tools, skill refreshers and coaching at the various stages and activities.

    However, for embedded learning to really work, the 5 trends you mention must be satisfied. That is, content needs to be chunked down, personalized, brought to life in rich media, mobile enabled and ideally, gamified. It might be interesting for Savo and Allen to collaborate on this solution. Let me know if you’d like me to make an introduction.



  2. David

    These trends hit the mark.

    Learners today are mobile and social. They want to be engaged JIT. With everything coming at them at warp speed you need to grab their attention and hold it just long enough to imprint your learning objective. The maximum attention span of an adult is about 7 minutes. How much formal training is designed to address this maximum attention span?

    Collaborating is a huge trend that will only grow. Taking advantage of the tacit knowledge that exists inside of your organization is key. I think that a lot of organizations are letting an incredible amount of talent exit their companies every day in the form of people who leave or retire. How can we capture that knowledge and share it in a way that is engaging?

    By incorporating 5 trends with a focus on capturing tacit knowledge and incorporating it, L&D professionals will bring value to bottom line.

    • Ron Zamir

      Great point. I would say even more tacit knowledge does not need to be measured. We here at Allen are incorporating engagement measurements to at least point to areas where our customers can focus their social media efforts.

  3. Great post containing some very interesting analysis of some important trends. I thought #5 was particularly interesting. I have been intrigued by gamification for a long time and have noticed a “maturing” of the concept over the past several years. The post provides some much needed guidance for those looking to incorporate gamification into their platforms.

  4. The ever-growing use of mobile technology is key here. 2014 was the year that mobile internet usage outweighed PC internet usage. I think it’s only reasonable to start expecting that behavior to spill over into other areas, especially when it comes to rich media and training resources. People want, and almost expect, an interactive experience now. Mobile devices are the PERFECT way to provide that interactive experience, and to augment existing training methods and materials, as you say. Great post!

    • Ron Zamir

      Good point. Once we all agree that designing mobile first is the approach the rest will follow. At Allen we are very up front with our clients that any use of flash and PC first design approaches will have limited shelf life.

  5. Lee Ziebarth

    Great thoughts and insight! Love the comment on gamification needing to be done well in order for the substance of the training to not be outshined by the tool. Only great designers can do this well. Allen has the track record for sure. But it’s not easy for many to get it right.

    It would be interesting to combine the gamification approach with the trend of personalization for a more effective training experience.

    • Ron Zamir

      When you can, check out our HP game. Personalization as a factor in better engagement more than outweighs the learning style factors that makes people push for it. It’s very clear that Amazon, youtube and others have cracked the code on personalization as a factor in engagement.



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